Journey Space: Love's Last Mayday
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Devlog
- April 17, 2025 by Tipping Goat#LLM, #Experimentation, #Text based, #Sci-fiLLM Pattycakes Throughout development of this experimental prototype, I have encountered annoying LLM behaviors that derail the experience. There are many of these, but the one that most drives me up... Continue reading
- March 25, 2025 by Tipping Goat#LLM, #emergent, #text-based, #narrative, #prototype, #Adult, #AIPrototype 012 Update TLDR: Cheaper to run! Slashed Claude Sonnet usage (it was painful) and optimized more calls so it costs less of your OpenRouter credits to play. Hooray! Also changed some characte... Continue reading
- March 14, 2025 by Tipping Goat#AI, #LLM, #Adult, #ai-driven, #Experimental, #Sci-fi, #Solo RPG, #storygame, #Text basedJOURNEY SPACE LLM UPDATE: Prototype 004 Major Features & Improvements New Windows & Interfaces Character Info Window – Manage individual crew members: Set Current Orders – Assign crew tasks. Chang... Continue reading
- March 10, 2025 by Tipping Goat#simulation, #AI, #LLM, #gamedev, #indiedev, #story, #relationshipsThis wasn’t scripted or prompted. This happened entirely on its own. ---------------------- Grub feels . o O ( Curious,Lonely,Hopeful,Satisfied ) Grub reached out and touched Bork's arm. Bork thinks... Continue reading
- March 09, 2025 by Tipping Goat#AI, #Game Design, #Experimentation, #Skunkworks, #Creativity, #StorytellingBuilding AI Characters That Remember I started this project because I wanted AI characters that felt like they existed in time—not just stateless chatbots responding to isolated prompts, but Simulan... Continue reading